Help with timer!
var Lighten:LIGHTENING = new LIGHTENING();
var i:Number = 0;
var globalTimer:Timer = new Timer(4000,1000);
globalTimer.addEventListener(TimerEvent.TIMER, startLightening)
globalTimer.start();
var secondTimer:Timer = new Timer(2,1000);
secondTimer.addEventListener(TimerEvent.TIMER, dropLight);
function startLightening(evt:TimerEvent):void
{
Lighten.x = Math.round(Math.random()*450)+10;
Lighten.y=20;
Lighten.name="Lighten"+i;
addChild(Lighten);
secondTimer.start();
i++;
trace (Lighten.name);
}
function dropLight(evt:TimerEvent):void
{
Lighten.y +=4;
if (Lighten.y>700)
{
Lighten.y=100;
secondTimer.stop();
}
trace (Lighten.y);
}
Original post by chaggy_dog@hotmail.com